
Wildwind JMO-60 Information Notecards
WildWind JMO-60
The JMO-60 is a open-60 class boat with three crewmembers.
This package contains two main bodys:
WildWind MO-60_NP
WildWind MO-60_WP.
Please read the following instructions and select the suitable one for your intended use and the allowable PRIMs in the area
in which you intend to sail or moor it.
[ WildWind JMO-60_NP ]
This model has a hull and interior which uses “Normal PRIM”, which requires 200 allowable PRIMs in the area in which you
intend to sail or moor it. When you ‘board’ the ‘owner’ poseball, a blue dialogue opens and requests permission to attach;
choose “yes”.
*This is a high-prim-count/high-definition hull. Please use this hull for continuous mooring.
[WildWind JMO-60_WP]
This model uses a hull suitable for sailing purposes only. Use the NP hull for mooring and display purposes.
The hull should be worn manually and requires 23 allowable prims in the area in which you intend to sail or moor it.
Please REZZ and ‘board’ the ‘owner’ poseball first, then wear the”WildWind JMO-60_WP hull” in your inventory.
This WP-type boat is not suitable for mooring since the parts are separated into two basic sections; main-frame and hull.
Please use NP-type boat for continuous mooring.
All models are +mod for customising. Please read the section “Customising hull” below.
————————————————————
ATTENTION!
The very first time you rezz your new JMO-60, please change the channel number to something unique (and write it down
.
The change of the channel number is required.
When a channel number clashes with that of other vessels, processing becomes slower and lag is introduced.
– With the JMO-60_NP:
Rez the JMO-60_NP -> Right-click the main-frame (BEFORE ALL PRIMS ARE REZZED) -> select “Open” in the pie menu.
– With the JMO-60_WP:
Rez the VOJ-JMO-60_WP -> Right-click the main frame -> select ‘Open’ in the pie menu.
Open the notecard “JMO_setting” in the contents.
Change the number to a number of your choice.
To find out about the settings available in the contents of the notecard JMO_setting, please read “JMO Setting DOC”.
After editing of JMO_setting, you take JMO-60, and please do REZZ of the JMO-60 afterward.
Please keep the original as backup.
————————————————————
Operation:
– Rezz your boat
Please rezz JMO-60 in a large area free from other objects.
[ WildWind JMO-60_NP ]
Please Rezz the main-frame “JMO-60_NP”. Then the hull for wearing and the cabin will automatically rezz itself.
The main-frame of JMO-60_NP is made of poseballs, sail, and part of the deck.
When rezzed on the water, the main-frame will appear first, and then the hull and the cabin will follow shortly.
The rezz angle of JMO-60_NP can be adjusted to suit the area. Default values are all zero ( 0 ) for X,Y,Z. Here’s how:
Right-click on the hull, click ‘More’, and click ‘Delete’ to remove the hull.
Repeat the same procedure again to remove the interior, leaving the main frame only.
Then right-click on the main-frame, select ‘Edit’ on the menu, and adjust the position and angle to your liking on the Z
axis*.
After the position adjustment, push the ‘Script Reset’ switch at the bottom of the HUD. The hull and interior will appear
again, the rez angle will be saved and the mooring spot will be reset.
*Angle X and Y (roll/heel and pitch) will be set zero ( 0 ) automatically. If you altered the X or Y values during the
adjustment, they will be reset to 0 when you click ‘Script reset’.
[ WildWind JMO-60_WP ]
If the main-frame JMO-60_WP is rezzed, the hull for wearing will not rezz automatically:
Please sit on the owner’s poseball on the main-frame, then manually wear “WildWind JMO-60_WP hull” in your inventory.
*The attached position has been set and adjusted. If you attach the hull to another position, JMO-60 will not operate
properly. It is recommended that you make a copy (back-up) of this product and save it in case any files become corrupted by
use or misuse.
– Take
Since this product is +copy, the original will be stored always in your inventory and basically there is no need to ‘Take’
when you have finished sailing. The rezzed boat can simply be deleted from the Right-click pie menu. There are three files;
the main-frame, the hull and the cabin each need to be taken or deleted.
– Sailing
The JMO-60 is a wearable-hull style of boat, which is worn like clothing; the owner does not ride on it. So it is treated as
clothing of the owner while sailing. Accordingly, the people onboard cannot stand up while sailing. All persons are required
to keep sitting on the poseballs while sailing. Any passenger who stands up will cease to be attached to the boat and will
probably fall overboard.
The JMO-60 can be operated only within sims which specify “rezzing/building allowed” and “Scripts allowed”.
If you go into an area that does not allow rezzing/building or scripts, this will cause the boat to be crippled.
– Start
The owner sits on the red skipper’s poseball by right-clicking it and selecting ‘Sit’.
When the seating completed, say chat command ‘raise’, the boat is ready to sail.
Up and Down arrow keys control the sheeting in and out of the sail.
Left and Right arrow keys control the steering direction (the rudder).
PageUp and PageDown keys control the fine adjustment of the sail.
Shift + Left arrow and Shift + Right arrow keys control the weight shifting (of the keel).
Also the movement control pad on your screen, and “WASD” keys, can be used.
About the sailing techniques, please read “Basics of Sailing” below.
– Stop
Command “moor”, the boat stops with the owner still ‘wearing’ it.
The boat will enter sailing mode if you say the “raise” command in chat again.
*The released hull will be stored in the Object folder in your inventory after the hull is detached. Since the released hull
in the Object folder is redundant once sailing is over and is not deleted automatically, please delete manually.
For the other operation commands, please read “WildWind JMO-60 command list”.
————————————————————
Basics of sailing the JMO-60:
The fastest sail angle relative to the angle of the wind is half of the ‘Apparent’ value shown in the parentheses next to the
Wind Angle.
Use up and down arrow keys or PgUp/PgDown keys to adjust the Sail Angle.
The boat cannot sail with the Wind Angle between -28 and 28, or the ‘Apparent’ wind angle between -8 and 8. When you want to
sail upwind, you should go in a zigzag. If your boat slows down while sailing into the wind, steer away from the wind.
– Change of the sail
As for JMO-60, the usable sail is decided by the wind velocity.
Use the Genoa with under wind velocity 9m. Use the jib with equarl to or more than wind velocity 9m.
In the case of under wind velocity 9m, you use the genoa.
In the case of more than wind velocity 9m, you use the jib.
And in the case of more than wind velocity 11m, it is necessary to do close reef of the main sail.
A speed fall, a hyperheel are generated unless the right sail which matched the wind velocity is chosen.
(About the command of the sail change, look at JMO command list.)
* Sale change reference
- Under true wind velocity 9m.
Do not close reef.
With under direction of the true wind 110 degrees, you use the genoa.
By the directions of the true wind more than 110 degrees, you use the gennaker.
- More than true wind velocity 9m, less than 11m.
Do not close reef.
With under direction of the true wind 110 degrees, you use the jib.
By the directions of the true wind more than 110 degrees, you use the gennaker.
- More than true wind velocity 11m.
Do close reef.
With under direction of the true wind 110 degrees, you use the jib.
By the directions of the true wind more than 110 degrees, you use the gennaker.
– Centre of gravity movement by the variable keel
In order to sail JMO-60 as fast as possible, you need to adjust the balance of the boat by “Centre of gravity movement using
the variable keel”.
There are three levels of cant on each side (left and right), and they are selected by Shift + arrow keys (left/right arrow) ,
or left/right arrow of the movement control in your screen, or the use of chat commands.
The current heel angle of the boat is shown in the bottom column of the information display.
Cant the keel to windward to counteract the heeling effect of the wind and thereby render the boat more level.
Please adjust the weight by canting the keel so that this number does not exceed 30 degrees. The closer the number is to 30,
the faster the boat sails. The boat’s speed is reduced if the ’tilt’ number exceeds 30. Also, the boat’s speed will be reduced
if the variable keel is canted to the lee side.
Turning radius and turning speed are altered by heel angle too.
When it is easy to come to turn to windward, and a boat does a heal (un-heal) in the windward when you do a heal in the lee
side, the boat is easy to come to turn to the lee.
When the wind is too strong, it may not be possible to keep the keel angle at 30 degrees and at the same time maintain the
ideal sail angle (half the apparent wind angle).
In this situation, either spill some wind by sheeting out, or bring the boat’s head slightly into the wind.
On the contrary, in low wind conditions, it may be impossible to get the best heel angle and the maximum speed can not be
obtained.
Please select the best settings according to the circumstances.
– Apparent Wind
The apparent wind speed and direction is the speed and direction of the wind relative to your boat’s speed and direction. It
changes as your speed increases. As your speed increases, the air you are sailing towards effectively becomes wind (like the
wind in your face when you ride a bicycle). This ‘wind’ affects your boat just as true wind does. It combines with the true
wind – the wind you would feel if you were standing still – to shift the wind direction more towards the direction you’re
travelling as your speed inreases. It also combines with the true wind to increase wind speed. This is why both Apparent Wind
Speed and Apparent Wind Angle change as you speed up or slow down, whilst True Wind Speed and True Wind Angle remain the same.
– Wind Shadowing
When race wind is on and your boat’s ID is set, Wind Shadow becomes effective.
Your vessel is affected by the boat which is to windward in the range of WindDir+-6 degrees and between a minimum of 15 m and
a maximum of 60 m distant from your boat.
Wind shadowing has the effect of shielding vessels in one’s lee. The effect of the wind shadowing by your boat reduces the
wind available to the leeward vessel, whose velocity declines and, as a result, the speed of the leeward boat will decrease.
Therefore, wind shadowing has different effects, depending on whether the boat is travelling upwind or downwind.
When sailing upwind, the leading boat has the advantage; it is possible to increase your lead by remaining between the wind
and the trailing boat, thus shadowing its wind and slowing it.
When sailing downwind, the trailing boat has the advantage; it is possible to shadow the leading boat’s wind and slow it down
so you can catch up to it.
If you succeed in getting ahead at the start of a race, you can escape the wind shadowing effects of following boats if you
have more than a 60m lead.
If you started late, you position yourself upwind of the vessel ahead (if conditions allow), and chase it in this position if
you are less than 60m behind, and use wind shadowing during turns and downwind runs to reduce the lead of the vessel ahead and
ultimately overtake it.
– Information display
Heading—————-The direction of the boat
Boat Speed
Wind Speed (Apparent)–Actual wind speed (Relative wind speed)
Wind Angle (Apparent)—Actual wind angle (Relative wind angle)
Sail Angle (Sheet)——-Actual Main sail angle (The maximum angle set by the key input)*
Jib Angle (Sheet)———Actual Jib sail angle (The maximum angle set by the key input)*
Genn Angle (Sheet)——Actual Gennaker angle (The maximum gennaker angle set automatically)*
Heel Angle(keel)———Lateral inclination of the hull(Keel)
“You are being shadowed!”—When you received a wind shadow, it is displayed
*The sheet angle may read higher than the sail angle if you are sailing upwind and you sheet out too much, but the wind blows
the sl back, leaving the sheet angle high but reducing the sail angle. Use this as an indication to sheet in (except in
extremely windy conditions when you need to spill wind).
————————————————————
Customising hull
The hull and sail of JMO-60 can be customised with the following limitations.
Do not delete or add prims which are linked to the main frame.
The hull should not exceed 250 prims.
Do not change the position or angle of the root prims in each block.
The all parts added or modified should be linked to the hull as a child prim.
The texture template (PSD form) of the hull and the sail are uploaded in following web site.
Can help your own textures production.
– Block explanation
WildWind JMO-60_NP (_WP)
The main frame, that consists of poseballs, sails, and a part of deck as the default.
WildWind JMO-60_NP (_WP) hull
The hull part, that will be ‘worn’ while sailing.
As default, it is all of the hull and mast but not the sails.
WildWind JMO-60_Option
It is a cabin.
It is put on only NP.
– Customising textures of sails
Refer to the texture template, please make them TGA32bit or PNG, and make them new.
Copy the texture UUID of the sails and paste it on the “SetTexture_JMO-60_Sail” script bundled with them.
Put the “SetTexture_JMO_Sail” script in main body contents of the boat, and texture for new sails is set by touching it with a
ball for owners.
After this change, please take the boat back into your inventory to save the change.
Example: to change the texture of mainsail.
———————————————–
//main sail texture UUID
key main = “4f5bde2b-8bee-c6da-3bba-c44171ec6628″;
//genoa sail texture UUID
key genoa = “d829087b-276c-a9b3-1140-6db3f4a09c7b”;
//jib sail texture UUID
key jib = “23e114de-d112-9bb2-1c2d-0e56b181e516″;
//gennaker texture UUID
key gen = “67723127-719c-ed90-7baf-99b1da89d667″;
———————————————–
Because a UUID is an alphanumeric character surrounded by quotes (” “), rewrite this part with the UUID of your new texture.
To find the UUID, right-click the new texture in an inventory and select ‘copy item UUID’.
Please paste the UUID that you acquired inside the quotes ” “.
– Customising texture of hull
Refer to the texture template, please make it TGA32bit or PNG, and make it new.
Copy the texture UUID of the hull and paste it on the “SetTexture_JMO-60_Hull” script bundled with them.
Put the “SetTexture_JMO_Hull” script in main body contents of the boat, and texture for new hull is set by touching the hull.
After this change, please take the boat back into your inventory to save the change
– Installation of the customised block into the main frame. (Only as for NP)
JMO-60 will add the owner name to the Object name when it is rezzed.
Example:
The name before REZZ: WildWind JMO-60_NP hull
The name after REZZ: WildWind JMO-60_NP hull(corry Kamachi)
When installing the customized block to the main-frame, delete the owner name from the object name using ‘general tab’ in the
‘Edit’ mode, before you ‘Take’ it.
After finishing the object name-change, replace the object with the same name in the contents of WildWind JMO-60_NP with the
customised one, and then use “reset” command. Then the customised hull and interior will be rezzed.
After the customising, be sure to make a copy or Take the hull back into your inventory at once.
————————————————————
Automatic update
When MJO-60 is rezzed, the version confirmation will be done automatically to the headquarters of WildWind. If a new version
has been released, the new version will be sent to the owner’s Inventory automatically as a “packaged object”.
*When you received a new version, please delete the old version immediately. If the old version were rezzed, you would
receive the new version repeatedly.
=== When update does not arrive, please do Rezz of the main body of original JMO-60. ===
————————————————————
Contact:
corry Kamachi
Sarah999 Aya (English)
If you find any bug, please send a message to corry Kamachi. Revised version will be sent free of charge. Your kind
co-operation is highly appreciated.
JMO-60 Setting
——————————————————————————————————
There are notes for setting included in the main frame and HUD. Please edit the contents according to the environment or the
hull that you created.
It will take about 5 seconds from reading the note for setting to finishing the setting. The main frame returns a report of
the current status by “owner say”. Please wait until “ready” is displayed. The HUD will be kept semitransparent until the
setting is finished.
The lines headed by # are comments.
They are stored as a list and the order of the setting cannot be changed.
——————————————————————————————————
JMO-60_setting in the main frame
#############################################
#Command channel
Establish sending channel for the chat command. Designate it within 1~200000000.
*Channel 0 cannot be used.
The change of the channel number is required.
When a channel number clashes with that of other vessels, processing becomes slower and lag is introduced.
#############################################
#Operation mode
Designate the operation mode. 0 for both chat command and HUD, 1 for HUD.
*Default setting is 0.
#############################################
#CameraEyeOffset
Set the camera position while sailing. Please set the distance from the root PRIM using <X,Y,Z>.
#############################################
#CameraAtOffset
Set the camera angle while sailing. Please set the angle from the root PRIM using <X,Y,Z>.
#############################################
#Sit Position
Set the owner sitting position. Please set the distance from the root PRIM using <X,Y,Z>.
#############################################
#Info text color.
Set the color of the information display text. Designate by <R,G,B>.
#############################################
#InfoHUD(option) is used.
Set whether you use infoHUD (sold separately).
0 for unuse, 1 for use.
#############################################
The speed system parameter.
*The upper limit of the total of three parameters is 15 points.
#Speed 0~10 (slow~fast)
You coordinate the maximum speed with ten phases. The maximum speed becomes fast so that numbers increase.
#Acceleration 0~10 (slow~fast)
You coordinate acceleration with ten phases. Acceleration becomes fast so that numbers increase.
#Turning radius 0~10 (large~small)
You coordinate a turning radius with ten phases. I become the sharp turn so that numbers increase.
#############################################
#pitching motion of a ship 0:Unused 1;Used
At SIM crossing, the intense person that flies and sinks of the boat, please make a vertical rolling unused.
#############################################
Pose setting in the cabin (Only as for NP).
#Gender (Animation) f:female m:male
Set the gender of the pause.
#Sit Position(in cabin)
Set the sitting position on the cushion. Please set the distance from the root PRIM using <X,Y,Z>.
#Relax Position(in cabin)
Set the sitting position on the chair. Please set the distance from the root PRIM using <X,Y,Z>.
——————————————————————————————————
JMO-60 HUD_setting in the HUD
All commands listed in the command list can be allocated on the buttons.
There are 14 buttons, from #0 at the top to #13 at the bottom.
*The bottom button is fixed in “reset”.
The texture of the buttons cannot be changed automatically. Please create according to the setting.
JMO-60 Command list
——————————————————————————————————
Command input method
- Format:
The channel which you use becomes the channel number that you appointed in a setting notebook.
For example, when you use “raise” command with channel 555,
/555 raise
——————————————————————————————————
JMO-60 Command list (common to the chat command and HUD command)
raise
Raise the main sail (start sailing).
lower
Lower the main sail.
moor
Stop the boat.
sheet +X
sheet -X
Open/close the sail by X degrees.
gennaker
Switch to the gennaker.
Gennaker is effective at Wind Dir 110 degrees – 180 degrees, but there is the most suitable range.
Speed does not rise in the whole area. In addition, the boat slows down for the point of view that is lighter than 110
degrees.
jib
Switch to the jib sail.
The jib become effective at equal to or more than wind velocity 9m. The boat slows down at under wind velocity 9m.
genoa
Switch to the genoa.
The genoa become effective at under wind velocity 9m. The boat slows down at equal to or more than wind velocity 9m.
reef
That is used to reduce sail area for heavy winds(11m/s or more). The boat slows down at equal to or more than wind velocity
11m.
keel center
Set the variable keel centrally.
keel lX
Incline the variable keel to left with three phases of l1 from l3.
keel rX
Incline the variable keel to right with three phases of r1 from r3.
keel +
Incline the variable keel to one phase of left from current position.
keel -
Incline the variable keel to one phase of right from current position.
id XXX
Set ID for racing between 1 and 999.
info
Switch show/hide the information display.
alpha +X
alpha -X
Set the transparent ratio of the sail.
racing
Switch on/off receiving the information from SLSF wind setter.
motor on
motor off
On/Off of the motor run
wind lock
Fix the wind in the Second Life and allow to set the wind speed and angle freely.
wind dir X
Set the wind direction (available only with “wind lock”).
wind spd X
Set the wind speed (available only with “wind lock”).
dir+- X
Set the wind direction fluctuation (available only with “wind lock”).
spd+- X
Set the wind speed fluctuation (available only with “wind lock”).
reset
Reset the script. Please use this when the setting note was modified, etc.
hide ball
Hide the pose balls.
show ball
Show the balls.
sail up
Raise the sail (while mooring).
sail down
Lower the sail (while mooring).
gen up
Raise the gennaker (while mooring).
gen down
Lower the gennaker (while mooring).




Pingback: Windwind JMO-60 Quick Look « Metaverse Sailing