ROUND FOUR SAILING INSTRUCTIONS

@@@@ ROUND FOUR EVENT INFORMATION @@@@@@

ONE WORLD SAILING REGATTA
January 7 – March 5, 2011

[EMBEDDED OBJECT: ONE WORLD NETWORKED POSTER]

+++++++++++++++++++++++++

ROUND FOUR
Triumphal Yacht Club
JANUARY 28-30

Triumphal Yacht Club is hosting the Round Four Qualifying Races on January 28-30 !
Come join us!

**************

The Races are in four fleet timeslots:
Friday January 28 4:00pm SLT
Saturday January 29 6:00am SLT
Saturday January 29 12:00 Noon SLT
Saturday January 29 6:00pm SLT

Here’s the poster:
[EMBEDDED TEXTURE: ONE WORLD ROUND FOUR POSTER]
And the raceline landmark:

And Spectator landmarks:
[EMBEDDED NOTECARD: ROUND FOUR SPECTATOR LANDMARKS AND SOCIAL EVENTS INFO]

Essential Race and Spectator details are included below.
There will be a final update for racing sailors on Friday morning prior to the first race.

More information and links to the team lists can be found on the SLSAILING.NET thread:

http://slsailing.net/forum/viewtopic.php?f=3&t=5243

or on METAVERSE SAILING:

http://metaversesailing.wordpress.com/2010/12/08/one-world-regatta-links/

**** ROUND FOUR RACE INFO****

Thank you to:
Charlz Price and Fiona Haworth, the Owners of TrYC and Hosts of Round Four.
Thank you also to Orca Flotta, the TrYC Race Director and the person in charge of Round Four Events!

The Race Chart:
[EMBEDDED TEXTURE: ROUND FOUR RACE CHART]
[EMBEDDED TEXTURE: ROUND FOUR REZ ZONES]

Race wind (wwc notecard ‘ow4′):
cruise wind dir 270
cruise wind speed 20
cruise wind gusts 20
cruise wind shifts 15
cruise wind rate 1.0

TEAM START TIMES
(Skippers and crew can change up to the day of the race)

***Friday, 4:00pm SLT
Five Teams:
JERSEY DEVILS
KENOBI
FIYC #3
NYC3
TEAM BUZZZ

***Saturday, 6:00am SLT
Six Teams:
OCEANS 11
SVC-472
FLOATING BOATERS
FREESIDE
FIYC #2
EDEN

***Saturday, 12:00 Noon SLT
Six Teams:
NARWHAL
FRIENDS OF KIM JONG-IL
SEA ANGELS
WOODYA?
FIYC NEW EXPERIMENT
GGYC

***Saturday, 6:00pm SLT
Six Teams:
EUREKA
MANGO YC
RWB
JELLY BELLY – NYC
EL JUNTE
BETTER LATE THAN NEVER

************

DETAILS FOR SAILORS:
Race teams should rez in the START sim AT LEAST 30 minutes prior to the scheduled timeslot event to set up and check the wind settings.
Each boat can hold three crew, so in some timeslot fleets eighteen sailors may need access to the startline (Start sims usually have a 20 AV maximum).
Non-essential race staff and spectators should move to adjacent sims.
When your team arrives, please notify the Race Director.
Please also let the RD know the names of your crew and double-check your sail ID.

The windsetter will be set to OW Race Wind.
Competing sailors will receive “Rescue Windsetters” that are pre-loaded with the correct wind.
Please only use the rescue windsetters to recover from a crash.

REGATTA GROUP
Please have all crew members join the “ONE WORLD SAILING REGATTA” SL Group.
(key:  secondlife:///app/group/89ccf6cb-f1ec-874c-52c2-28a0e13db414/about)

Please also log in to the “ONE WORLD SAILING REGATTA” Group Chat when you rez.
The race staff will use the group chat channel to update the fleet about race progress, sim issues, and in-race rules calls.
Sailors will use the group chat line to announce protests or tell the staff about crashes, MOB, crew changes, etc.
At least one member of each boat crew must join the group chat.

Spectators are welcome to join the group and follow the Chat, but spectators should not disrupt the Race Announcements.
Please also see comments about this under “Spectators” below.

***** PLEASE NOTE *****
If you call a PROTEST during the race, as soon as convenient announce it on the Group Chat channel. You do not need to provide details. Just say the protest and who it is against. “Protest Starboard ROW against Narwhal” is more than enough. The protested boat should agree or deny the protest; the judges will talk to the protested boat if necessary. Unresolved protests will be decided at the end of the race. (See details in the Rules and Regs notecard below.)
In Round One, several racers DID NOT register protests on the group chat channel. The judges are often too high over the boats to hear public chat.
If a protest is not logged in the Group Chat, the Judges may deny the protest.
Please review the basic Regatta Rules in the notecard below;

[EMBEDDED NOTECARD: ROUND FOUR RULES AND REGS]

R&R updates and more info can be found here:

http://metaversesailing.wordpress.com/one-world-rules/

When a boat crosses the FINISH line, the crew should all check -in over the chat channel, so the RD and Judges know who is on the finishing boat. A boat needs the same number of crew at the Start and Finish of the race, but the names may change due to crashes or MOB.

RACE RESULTS
Hay Ah has kindly provided an online spreadsheet to display the team scores in all Regatta events over the next ten weeks:

https://spreadsheets.google.com/pub?key=0ApmxqOCvEAqmdHBtTm5sSGRMczBVUWJ1UV84dE9zVnc&hl=nl&output=html

IMAGES AND FLICKR GROUP
Sailors should please remember that this year Dil Spitz has again offerred to take photos of the teams and race action,  so be sure to SMILE and LOOK GOOD out there! Images will be posted online, and all sailors, staff, and spectators are welcome to contribute their own images to the pool too:

http://www.flickr.com/groups/one_world_regatta/

SPECTATORS:
Spectators should please avoid the raceline sim at the START and FINISH.

But if you want to come join in the fun at the parties and watch the racing, that’s GREAT!  We’ve got you covered! There are great spectator platforms set up to watch the race; The spectator landmark notecard is included at the top of this message.

Spectators are also welcome to join the “ONE WORLD SAILING REGATTA” SL Group;
it’s open enrollment and the fleet will use that chat channel to communicate during the race.
You’ll get play-by-play reports of the competition as it happens. :-)
Here’s the url key for the Regatta Group:
secondlife:///app/group/89ccf6cb-f1ec-874c-52c2-28a0e13db414/about

Please note however:
1. The ONE WORLD SAILING REGATTA Chat Channel is primarily for communication between staff and the fleet during the races. It is also used by staff to announce basic information about crashes and boat position for the spectators. The sailing teams request that staff and spectators reduce the non-essential ‘chatter’ on the group channel during a race, since it becomes a serious distraction. Please do not discuss rulings or possible penalties or tactics on that channel while the fleet is racing.
2.  Spectators and Staff should also not argue in public about possible protests or penalties while the race is in progress. Please leave that to the Judges, their job is hard enough. Everyone will have plenty of time to discuss the issues after the post-race protests are actually made by the teams.

SOCIAL EVENTS:
See the comments at the top of this notecard, and the invitations on the poster! :-)

Orca Flotta is hosting a *** Unofficial  Prestart Party *** on Friday, January 28 at 2:00pm @ 􀀀 and maybe, just maybe, another one on Saturday  between races ;)

Triumphal Yacht Club is hosting a Regatta Closing Party on Sunday, January 30 at 11:00am!
The theme is:
*** “Rastasurferpirates of the Carribean” ***
Woots! Don’t miss it!

**********************************************

NOTECARD: ROUND FOUR RULES AND REGS

ONE WORLD REGATTA
A Sailing Event in Second Life
January 7, 2011 – March 5, 2011

RULES AND REGS
version:  Jan-28-2011

Changes are in CAPS below

Please see:

http://metaversesailing.wordpress.com/one-world-rules/

THE BOAT
Teams must race the Trudeau One v1.14 (after this also mentioned as: the boat, boat, boats etc.) as it ‘comes out of the box’.
By example, the above Rule makes the following illegal (Note: the terms ‘illegal,’ ‘not allowed,’ and ‘forbidden’ all mean the same thing– You Can’t Do It):

- no deleting of any non-essential items inside the boat, such as the cradle, updatechecker, buoys, etc.
- no removal of any textures of the boat by substituting colour instead.
-no removal of scripts
-no addition of scripts or prim
(decorative changes that do not affect sailing may be acceptable; please post any such changes in the discussion thread for comment)
- no removal of any boat prim, including the boat flag.
- no change in the shape of boat prim.

Exceptions:
– Teams can add ‘decorative’ prim to their boats, such as an additional flag. Such prims cannot change in any way the shape or sail characteristics of the boat, and no extra scripts are allowed.
– Competing sailors can use any Trudeau HUD they prefer (or even no HUD). They can also adjust the notecard settings for that HUD.
– In addition, they can change their boat’s appearance in ways that do not impact performance or racing. This includes adjusting sail alpha and changing the hull and sail textures to personalize the team boats. However, it’s illegal to override the original design of the boat by making key components either invisible or phantom (except, of course, where those features are already set in the ‘out of the box’ version).
– The above rule also means that teams are not allowed to use the ‘/1 pp’ chat command (or equivalent) while racing.
– Third party or personal ‘racing HUDs’ or ‘Navigation Aids’ are generally not allowed; however, the use of simple ‘stop-watch’ timers is allowed.
– Simple landmark setters are also allowed. A simple landmark setter shows race mark locations as ‘world map teleport points,’ or the equivalent. Anything more complicated that shows boat position or gives additional numerical data is not allowed.

TEAMS
One World will be a Boat Race, not a skipper race. A group of sailors working together as part of a Team will win this Regatta. Here are the basic “Team Rules.”
Sail Teams:
Boats competing in the regatta will be registered to a “sailing team” hat includes two or more people; there is no upper limit. The team will sponsor their boat and work together for all or part of the series. Boats and Teams will win this Regatta, not skippers, and everyone contributing to the sponsoring team will share the victory.
The emphasis on Sailing Teams and crewed boats that can be skippered by any team member should reduce the scheduling pressure of a long race series, making it more fun and less stressful for all the participants.

Each Team must have a “team coordinator,” a unique contact person who speaks for their team when planning events. (Example: Arrekusu Muromachi was Coordinator last year for the Kazenogen Seringu team, and KazumaH Destiny was Coordinator for team Far East).
For any particular race, the boat’s team will decide among themselves how large a crew should sail  (2-3 sailors), which team members should crew that day, and which crew person will skipper for that race. Even in the middle of the regatta series, a team can decide to add new members, and a sailor on one team can conceivably jump over and join a different team. This happens in RL; it may as well happen in SL.
If a team member crashes offline and is not able to log back in, they can return as an ‘ALT,’ but must announce the name-change to the Race Director in Group Chat.
Sailors can only race once in any Qualifying Round. As noted above, a sailor can be a member of more than one team. However, during any given Qualifying Round, a sailor can only compete in one timeslot.
Each team entering the competition must have a unique Team Name. (Example: The names of last year’s J-CLASSIC Finalists were “Narwhal, Waypoint All-Stars, Eureka, and TrYC Second Chance.“)

SAIL ID
Each competing race boat must use a unique ID registered to the boat’s team. (Team members may find it helpful to prepare several race boats with correct ID numbers and team colors/logos, in case a new team skipper needs to rez a boat following a crash).
Trudeau ONE boats use a 4-character ID number. The command is:
“/x ID ABCD”
where x=command channel and ABCD are four alphanuberic characters.
A Trudeau ONE boat can be manually ID’d as well. To do that, Edit the boat, and add “#ABCD” at the end of the boat Object Name. Please note: Many racelines require an “#” in the boat’s name to register the boat. If you use the chat ID command above, it gets added automatically.

ADDED: PLEASE NOTE THAT BOAT ID’S ARE CASE SENSITIVE; “82JF” is not the same as “82JF”.

RACE CREW SIZE
Each boat will have a crew of 2-3 sailors and the number crew aboard any boat at the Start must be equal to the number of crew crossing the Finish line. (In other words, if a crew person falls overboard, they must rejoin the boat or be replaced by another team member prior to the Finish.)

ADDED: “GHOSTED” CREWMEMBERS CAN BE COUNTED TOWARD THE CREW NUMBER ABOARD A FINISHING BOAT, AT THE OPTION OF THE TEAM SAILING.

RACE GUIDELINES:
Race teams should rez in the Startline Sim AT LEAST 30 minutes prior to their scheduled timeslot event to set up and check the wind settings.
Each boat can hold three crew, so in some timeslot fleets eighteen sailors may need access to the startline (most has a 20 AV maximum).
Non-essential race staff and spectators should move to adjacent sims.
When your team arrives, please notify the Race Director.
Please also let the RD know the names of your crew and double-check your sail ID.

REGATTA GROUP
Please have all crew members join the “ONE WORLD SAILING REGATTA” SL Group.
(key:  secondlife:///app/group/89ccf6cb-f1ec-874c-52c2-28a0e13db414/about)

Please also log in to the “ONE WORLD SAILING REGATTA” Group Chat when you rez.
The race staff will use the group chat channel to update the fleet about race progress, sim issues, and in-race rules calls.
Sailors will use the group chat line to announce protests or tell the staff about crashes, MOB, crew changes, etc.
At least one member of each boat crew must join the group chat.

All communication with the fleet will take place over the ONE WORLD SAILING REGATTA chat channel. Competing sailors should join that group and open chat.
The RD will give five minute and one minute warnings prior to starting Countdown. Racing boats must raise sail within 15 seconds of the RD’s announcement that the clock is running.

RACE WIND
The windsetter will be set to ONE WORLD Wind for each ROUND. All competing boats will use the race wind provided by the Start line windsetter. Manually setting “boat wind” is not permitted.
Competing sailors will also receive ONE WORLD RESCUE WINDSETTERS that are preloaded with the correct wind for each Round. These windsetters should be used only when re-rezzing a boat following a crash on the race course. Each of the rescue windsetters will display the Round Name above it, to help avoid confusion. Teams should double check to ensure they have the ‘correct round’ rescue windsetter.
To help avoid errors, the rescue windsetter will also whisper the wind settings in normal chat so all in the crew can see.

TIME LIMIT
If a boat fails to finish in a reasonable time, the Race Director may declare that team DNF. The Race Director may also contact the boat’s team using open chat and by private IM if necessary. If the RD receives no response in five minutes, the RD may score the boat Did Not Finish (DNF) for that race.
A boat that did not finish (DNF) will be scored one more than the number of boats entered in that timeslot race.

RACE RULES and JUDGING
General Rules: The RL ISAF Race Rules will apply unless otherwise noted.
Rule exceptions and SL-specific additions will be listed in the ONE WORLD thread on SLSailing.net, on Metaversesailing.wordpress.com, and also published in-world.
If a Rule is discussed online but no decision is reached or officially announced, the original version of that rule will remain in force.

Several modifications and additions to the Rules will be in effect. They include:

“CRASHES” during a race.
A “crash’ is defined as a raceboat that goes off-grid or loses helm control. Crashes during a race are inevitable. If a boat ‘crashes’ during the race, the crew should rez a new copy of the boat at that crash site (or the nearest prior rez point) and continue racing. A team may also decide to have a ‘backup boat and crew’ ready. If the team’s boat crashes offline, the team may immediately launch a new boat with new crew at the rez point prior to the crash. In either situation, the new boat should have the same race ID number (the team’s ID number). The crew is responsible to ensure that the new boat is using the correct race wind.
The newly-rezzed boat must have the same number of crew when it reaches the Finish line as well.

Rules regarding Man Overboard [MOB] incidents and crew substitutions while a vessel is on the racecourse:
If a crew member crashes offline unintentionally [MOB], a racing boat can continue sailing. However, it must replace that crewmember before crossing the FINISH, ALTHOUGH A GHOSTED SAILOR CAN BE COUNTED AS CREW AT THE OPTION OF THE SAILING TEAM.

Rules regarding collision with the EOW on the race course:
The Edge Of the World (EOW) is considered an ‘obstruction.’ It is illegal to intentionally collide with the EOW to gain advantage racing.

More About Crashes and Man-OverBoard (MOB)
If a boat crashes during a race, the Team can immediately announce they are launching a replacement boat. The new boat can begin racing from the crash site or the nearest rez zone prior to the crash site; however, the Team needs to announce the new boat is the ‘official’ race boat; the Starting Boat and Crew will then be removed from competition. As noted above, a racing boat can switch skipper and/or crew at any time, including following a crash. However the total number of crew aboard must be the same at both the Start and Finish of any particular race.
NOTE: FOR SOME COURSES THERE IS NO CONVENIENT REZ ZONE FOR CERTAIN RACE LEGS. A CRASHING BOAT CAN THEN CHOSE THE CLOSEST REZ POINT THAT IS ROUGHLY THE SAME DISTANCE TO THE NEXT MARK.

JUDGES GUIDELINES AND PROCEDURES
Please help us make sure the judging and protest review is uniform, valid, and consistent.

PROTESTS
If you call a PROTEST during the race, as soon as convenient announce it on the Group Chat channel  (or SLSA Group Chat if the other fails). You do not need to provide details. Just say the protest and who it is against. “Protest Starboard ROW against NYC” is more than enough. The protested boat should agree or deny the protest; the judges will talk to the protested boat if necessary. Unresolved protests will be decided at the end of the race. (See details in the Rules and Regs notecard below.)
In Round One, several racers DID NOT register protests on the group chat channel. The judges are often too high over the boats to hear public chat.
If a protest is not logged in the Group Chat, the Judges may deny the protest.

JUDGES AND RDs CAN CALL CERTAIN PROTESTS AGAINST INDIVIDUAL BOATS DURING THE RACE, BUT MUST BE CAUTIOUS TO AVOID “COACHING.”

A boat that accepts a protest from another boat or Judge shall acknowledge the acceptance of the foul by saying “ACCEPT” in group chat. They should then sail clear of other boats and do a 360 degree circle prior to crossing the Finish line.

A boat who does not accept a protest can can simply reply “DENY” in group chat during the race and resolve the issue at race end with a protest hearing. Please do NOT argue rules with another race team while competing.

At the conclusion of a race the RD and the #1 Judge should be the first people to speak to the finished boats once they are collected at the raceline. The staff may use local chat or group chat, whichever is most appropriate. The #1 Judge should ask: “Is there any protest?” and each skipper should reply “YES” or “NO.” If any skipper says YES, the #1 Judge is the ONLY race officer who should speak to the involved race teams about the protested event until that matter is resolved.
The #1 judge should collect standard information (in public chat or group channel) from the boat making the protest (“What protest? What Rule? Against which boat? What Circumstances?”). The #1 judge will then get the alleged offending boat’s response to the protest claim (again in public chat).
Please note: One sailor, preferably the skipper, should speak for each boat.
The Judges and umpires (and any others they chose to involve) then confer in private.
If the Protest Committee is in full agreement regarding a protest and penalty, the #1 judge will then announce the decision to the sailors and the observers in public chat.
(for example: “Protest by Team Fossett sailing 82JF is DENIED. NO PENALTY.”)
The judge should then immediately go on to the next protest or shout “NEXT RACE!” and turn management back over to the Race Director.

If a team thinks the Protest Committee made an error, the team should ask for an APPEAL.
If the Protest Committee itself fails to reach a unanimous decision, they too should ask for an APPEAL.
The result of that particular race will remain open until an APPEAL Committee is convened, and the appeal must be heard within 24hr of the race.
The Appeal Committee will base their decision on the Rules, the available evidence, and the original statements of the protesting and protested boats.
The sailors involved are welcome to attend the protest appeal, but it’s not necessary: the appeal will be based on the original statements of the teams involved.
Soro Dagostino will supervise the judging process and resolve any issues that arise.
When available, MarkTwain White will chair the Appeals Committee.

Scoring
The Qualifying Series Race Events will use the ISAF Appendix A Standard Low Point scoring system with four discards over the eight Rounds. If a qualifying event is cancelled for any reason, the discard profile will be “0,0,0,0,1,2,3,4.”
The results for all completed rounds are posted here:

https://spreadsheets.google.com/pub?key=0ApmxqOCvEAqmdHBtTm5sSGRMczBVUWJ1UV84dE9zVnc&hl=nl&output=html

After all qualification rounds are sailed, ISAF Appendix A 8.1 and 8.2 will be used to resolve any ties. The Four top-ranked Teams will enter the Final Round. Details of the Final Round will be published separately.

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